AI Insights · Timothy · October 2022
Top 5 Pixel Games on iOS in Latin America Q3 2022
Discover the performance trends of the top 5 pixel games on iOS in Latin America during Q3 2022, including downloads, revenue, and active user statistics.
In the third quarter of 2022, the top five pixel games on the iOS platform in Latin America displayed varied performance trends across weekly downloads, revenue, and active user metrics. Here’s a detailed look at the performance of these games, as reported by Sensor Tower.
Color by Number:Coloring Games
Color by Number:Coloring Games saw a steady increase in weekly revenue, starting at approximately $7.5K in late June and peaking at around $9.1K by the end of September. Weekly downloads fluctuated, with a high of 13.6K in late July and a low of 9.5K in mid-September. Active users showed an overall upward trend, starting at 36K in late June and reaching nearly 47K by the end of September.
WeTV - Dramas, Films & More
WeTV - Dramas, Films & More experienced modest revenue growth, peaking at approximately $5.6K in mid-August. Downloads were relatively stable, with a slight drop towards the end of the quarter, ranging from 3.3K in late June to 2.3K by the end of September. Active users consistently increased from 58K in late June to about 66K by the end of September.
Galaxy Attack: Alien Shooter
Galaxy Attack: Alien Shooter had a mixed quarter in terms of revenue, peaking at around $3.7K in late June and experiencing fluctuations thereafter, ending at approximately $2.3K in late September. Downloads saw significant growth mid-quarter, with a notable increase from 1.9K in early July to 5.3K in late September. Active users also rose, starting at 24K in late June and reaching nearly 29K by the end of the quarter.
Terraria
Terraria showed a gradual increase in weekly revenue, starting at approximately $1.6K in late June and peaking at around $2.1K by the end of September. Downloads remained relatively stable, fluctuating between 223 and 303 throughout the quarter. Active users stayed consistent, hovering around the 2.1K mark, with a slight increase towards the end of the quarter.
Tomb of the Mask
Tomb of the Mask demonstrated strong performance in weekly downloads, peaking at approximately 31.5K in mid-September. Revenue saw minor fluctuations, starting at $1.8K in late June and ending at around $1.6K by the end of September. Active users steadily increased throughout the quarter, starting at 317K in late June and reaching over 443K by the end of September.
For more detailed insights and data on these and other apps, visit Sensor Tower.